Made with AI tools
Much of the artwork (portraits, card and scene illustrations, some 3D models), the music and the character voices were created with the help of AI tools during development, then chosen, edited and placed by the developer.


Virtual tabletopCRPGNarrated by AI
Every character in Tirona is an AI with a personality and a past. They hear your words and answer in their own voice.
Gameplay trailer
Typed words, voiced replies, a party with opinions and turn-based 5E combat, straight from the current build.
A new kind of RPG
Tirona merges a virtual tabletop RPG with a classic computer RPG, and hands the narration to AI. You get the freedom of a real tabletop session without needing a group or a game master.
The freedom of a real tabletop session. Any plan, any approach, any idea you can put into words.
The art, exploration and turn-based tactical combat of a classic computer RPG.
An AI narrator and a cast of AI characters who answer whatever you say, out loud.

Your adventure, told your way.
No more choosing
No dialogue wheels and no lists of choices. Tell the narrator what your character does, in plain language.
Every villager has a personality, a background and a memory. Bargain, flatter, threaten or recruit them, and they react like people.
Each character speaks their reply aloud, with voices generated locally on your own machine.
In the Wizard’s Tower, Stonebrook
Real gameplayReal rules
Behind every conversation sit the fifth-edition rules from the System Reference Document. Combat is turn-based and tactical — action, bonus action, reaction and movement — and every die is thrown on the table, in front of you.

Throw the dice across the dungeon floor yourself. Drag to throw, or click for a quick roll.

Campaign battles play out in the dungeon you are exploring, turn by turn, with your whole party.

Area spells show exactly who is caught before you commit. Burning Hands: Dexterity save DC 13, 15‑foot cone.

Rolls are added up in front of you: 4 + 2 + 4 + 3 = 13 force damage.

Win, and the coin, gems and gear go straight into your campaign.

Your hero
Seven races and twelve classes from the 5E SRD. Ability scores, saving throws, skills, proficiencies and armour class live on a real character sheet that keeps up as you play.
7 races
Human
Elf
Dwarf
Halfling
Gnome
Half-Elf
Half-Orc12 classes












Module one
North of Valaria, near the Falkenberg border, in the foothills of the Ironhearth Mountains. Your first adventure covers a whole frontier region, from a quiet village to the dungeons beneath it.







Real gameplay
Screenshots from the current build: the study, character creation, the village on the table, travel and the first dungeon.

Stonebrook rises from the table as a living miniature. Walk its lanes, enter any building and talk to anyone inside.
The Stonebrook regionModule oneThe continent of Tirona
“Upon a single great landmass, called Tirona by those who have walked its roads, the known world begins — and for most, it ends.”
The Stonebrook region lies north of Valaria, near the Falkenberg border. Beyond it: the proud Free Cities of the south, the kingdoms of the north and the rest of the continent of Tirona.
AI disclosure
Tirona is built around AI, so we want to be clear about where it is used and what keeps it in line.
Much of the artwork (portraits, card and scene illustrations, some 3D models), the music and the character voices were created with the help of AI tools during development, then chosen, edited and placed by the developer.
The narrator and every character’s reply are written by an AI language model as you play, so no two conversations are the same. Character voices are generated locally on your own PC, and you can create your hero’s portrait from your choices.
Tirona is made by a single developer, working alongside the AI tools described above.


Wishlist Tirona on Steam to help it reach more players. Steam will tell you the day it launches.
Wishlist on Steam