Tirona

Virtual tabletopCRPGNarrated by AI

No dialogue options.Just say what you do.

Every character in Tirona is an AI with a personality and a past. They hear your words and answer in their own voice.

5th Edition SRD rulesFully voiced, on your PCModule one: the Stonebrook region

Gameplay trailer

Two and a half minutes. All real gameplay.

Typed words, voiced replies, a party with opinions and turn-based 5E combat, straight from the current build.

Pockle makes Othmar an offer for his dragon. He is not selling.Watch on YouTube ↗

A new kind of RPG

Three kinds of game. One table.

Tirona merges a virtual tabletop RPG with a classic computer RPG, and hands the narration to AI. You get the freedom of a real tabletop session without needing a group or a game master.

Virtual tabletop

The freedom of a real tabletop session. Any plan, any approach, any idea you can put into words.

CRPG

The art, exploration and turn-based tactical combat of a classic computer RPG.

Narrated by AI

An AI narrator and a cast of AI characters who answer whatever you say, out loud.

Tirona

Your adventure, told your way.

No more choosing

Say what you want.
They answer.

Type it, or say it out loud

No dialogue wheels and no lists of choices. Tell the narrator what your character does, in plain language.

NPCs are AI agents

Every villager has a personality, a background and a memory. Bargain, flatter, threaten or recruit them, and they react like people.

Every voice runs on your PC

Each character speaks their reply aloud, with voices generated locally on your own machine.

The Wizard’s Tower in Stonebrook, with the story panel and the people insideIn the Wizard’s Tower, Stonebrook
  1. 1You type anythingEven a question about quantum physics, asked in a fantasy world.
  2. 2The narrator tells itYour words become part of the story, in your character’s voice.
  3. 3Othmar answers in characterA magister with his own history, temper and opinions. He won’t break the world to humour you.
Story panel: the player asks Othmar Kessel about quantum fields and magic; he dismisses it as a theoretical abstraction and asks why they are standing in his laboratory.Real gameplay
Unedited, from the current build

Real rules

The story is free.
The dice are real.

Behind every conversation sit the fifth-edition rules from the System Reference Document. Combat is turn-based and tactical — action, bonus action, reaction and movement — and every die is thrown on the table, in front of you.

Built on the 5E SRDFifth-edition rules from the System Reference Document, published under Creative Commons.
Three twenty-sided dice thrown across the stone floor of Thorne’s cellar, with the party and giant rats nearby

Roll for initiative

Throw the dice across the dungeon floor yourself. Drag to throw, or click for a quick roll.

Thorne’s cellar · Stonebrook
A campaign battle in Thorne’s cellar: the party faces a starved wererat, with the turn order shown along the top

Fight where you explore

Campaign battles play out in the dungeon you are exploring, turn by turn, with your whole party.

Aiming Burning Hands: the cone shows which enemy will be caught

Aim, cast, roll

Area spells show exactly who is caught before you commit. Burning Hands: Dexterity save DC 13, 15‑foot cone.

Damage roll shown as 4 + 2 + 4 + 3 = 13 force damage

Every number shown

Rolls are added up in front of you: 4 + 2 + 4 + 3 = 13 force damage.

Victory screen after the cellar battle: a treasure chest, a Bloodstone gem and coins

Claim the loot

Win, and the coin, gems and gear go straight into your campaign.

Character sheet for Cranklin Flintspindle, a gnome wizard: ability scores, equipment and vitals

Your hero

Built by the book

Seven races and twelve classes from the 5E SRD. Ability scores, saving throws, skills, proficiencies and armour class live on a real character sheet that keeps up as you play.

7 races

  • Human
  • Elf
  • Dwarf
  • Halfling
  • Gnome
  • Half-Elf
  • Half-Orc

12 classes

  • Barbarian
  • Bard
  • Cleric
  • Druid
  • Fighter
  • Monk
  • Paladin
  • Ranger
  • Rogue
  • Sorcerer
  • Warlock
  • Wizard

Module one

The Stonebrook region

North of Valaria, near the Falkenberg border, in the foothills of the Ironhearth Mountains. Your first adventure covers a whole frontier region, from a quiet village to the dungeons beneath it.

From the Tirona intro film
Illustrated map of the Stonebrook region: Stonebrook, the Whispering Woods, the Gnomish Hills, the Ironhearth Mountains and the Montes Saxei
The region map, as it unrolls on your table.
  1. StonebrookThe village where it begins: the Silver Anvil inn, Bodin Silverbeard’s forge and a frontier camp full of prospectors.
  2. The Whispering WoodsAncient and dense. Travellers do not linger here. Not wise ones.
  3. The Gnomish HillsRolling highlands north-east of Stonebrook, home to gnome communities and the workshops of Tinkertown.
  4. Khazad-GorrimThe dwarven halls, cut into the face of the Ironhearth Mountains.
  5. The Lower RoadsThe old dwarven workings beneath Khazad-Gorrim, reached by the cage lift from the Great Mine.
  6. The Dungeons BelowCellars, caves and the deep places beneath the region.

Real gameplay

Inside module one

Screenshots from the current build: the study, character creation, the village on the table, travel and the first dungeon.

The village on the table

The village on the table

Stonebrook rises from the table as a living miniature. Walk its lanes, enter any building and talk to anyone inside.

03 / 07
Map of the continent of Tirona, with the Stonebrook region marked north of ValariaThe Stonebrook regionModule one

The continent of Tirona

Module one is only the beginning

“Upon a single great landmass, called Tirona by those who have walked its roads, the known world begins — and for most, it ends.”

The Stonebrook region lies north of Valaria, near the Falkenberg border. Beyond it: the proud Free Cities of the south, the kingdoms of the north and the rest of the continent of Tirona.

AI disclosure

How Tirona uses AI, and how it is guarded

Tirona is built around AI, so we want to be clear about where it is used and what keeps it in line.

Made with AI tools

Much of the artwork (portraits, card and scene illustrations, some 3D models), the music and the character voices were created with the help of AI tools during development, then chosen, edited and placed by the developer.

Generated while you play

The narrator and every character’s reply are written by an AI language model as you play, so no two conversations are the same. Character voices are generated locally on your own PC, and you can create your hero’s portrait from your choices.

The guardrails

  • The rules stay the rules. Dice, hit points, gold, items, experience, spells and quest progress only change through the game’s own systems — never because the narrator, or a player, says so.
  • A referee checks the claims. When a player says “I rolled a 20”, “I have a +3 sword” or “I cast Wish”, a separate check (we call it VAR) compares the claim with the real character sheet. Impossible moves fail in the story instead of breaking it.
  • The world stays Tirona. Fifth-edition SRD spells only, and only the ones your character knows. No modern technology, and the canon places, gods and factions are authoritative.
  • Romance, up to a point. Companions can flirt, court, kiss and fall in love — it is opt-in and earned through play. Anything sexual fades to black. The curtain falls, every time.
  • Checked twice. That line is set in the narrator’s instructions, and conversations with characters are screened again by an independent check before you see them. If that check cannot run, the reply is replaced with a fade-to-black line rather than shown.

Who makes Tirona

Tirona is made by a single developer, working alongside the AI tools described above.

Tirona

Pull up a chair. Say what you do.

Wishlist Tirona on Steam to help it reach more players. Steam will tell you the day it launches.

Wishlist on Steam